MORE ABOUT THE INVISIBLE
Brianna H. Danny S. Lucy S. Runmiao S.
The Invisible is a story told in the immersive environment, which was developed during the class 360 Story and Sound within three months. The user takes the perspective of an object in Finley's locker and gets to know her life through hearing and seeing what's going on outside the locker when she opens the locker.
Concept generation for stories that are suitable for delivering as an immersive experience
Decide on a story piece to elaborate
Break the story into scenes for the visual designer
Balance writers' expectations and imaginations with the visual designer's realization
Resolve the conflict between reality and cartoon style elements when visualizing the story
Apply active and passive control the user's perspective to make sure they are looking at the place as we expected at certain moments for the continuity of the plot
Identify and characterize user groups through user journey simulation
Modify the plot iteratively to maximize the accordance between users' experience and our expectation